
Gustav Mannfred
Summer of Mumuit
159
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Posted - 2017.04.22 06:49:07 -
[1] - Quote
The best solution for the RLML problem is to buff heavy and heavy assault missiles more to apply better to cruisers and smaller targets. Losing application against cruisers with T2 missiles sucks. With turrets loaded with T2 ammo you still can do full damage on a cruiser or even a frig when it is webbed enought. But with T2 missiles you only can do full damage on bigger ships.
T2 torps have like 580 sig with guided missile precision at 5, does someone know a subcapital ship that has such a big signature radius without a mwd?
Also, heavy missile damage should be increased by at least 20%, they do extremly low dps compared to other cruiser weapons. The kinetic lock on Caldari ships has to go to. Why do amarr and minmatar missile ships have bonuses to all damage types, but caldari only to kinetic? I also don't understand why the Jackdaw, Golem and Phoenix still get a bonus to all damage types.
the solutions should be:
rapid missile launchers should just have about 30% better rof than the normal light missile and heavy missile launchers, change reload time to 10s and reduce magazine size to 15.
Increase heavy missile damage by AT LEAST 20%(better 30%) Increase explosion velocity of all missiles to mach the max non ab/mwd speed of the targets they are made for. Means Light missiles/rockets should have an explosion velocity of about 300-400m/s, Heavy/assault missiles around 250m/s and cruise missiles/torps around 150m/s.
Reduce explosion radius of torpedos to mach the same as cruise missiles and increase their speed by 50%.
Improve XL missile application against subcapitals
The damage bonus on the orthrus should be increased again to 20% per level
missile damage bonuses should always affect all damage type, not one or two.
With that this problem could be solved. When heavy missiles and HAM's do more dps against frigs than rapid lights they would be used more. Also buffing torp range by 50% makes them a good mid range weapon for battleships. decreasing torp explosion radius makes them more useful in both pvp and pve without fitting lots of target painters and missile guidance computers.
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
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